Assertion failed: UniformExpressionCache.bUpToDate && UniformExpressionCache.UniformBuffer [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp] [Line: 383] 0x00007ffec951a839 KERNELBASE.dll!UnknownFunction [] 0x00007ffe7ebd9ef7 UE4Editor-Core.dll!ReportAssert() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:582] 0x00007ffe7ebdc754 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] 0x00007ffe7e9d1afa UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71] 0x00007ffe7e9267c3 UE4Editor-Core.dll!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:101] 0x00007ffe7e926ed0 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:445] 0x00007ffe64727891 UE4Editor-Renderer.dll!FMaterialShader::GetShaderBindings() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:383] 0x00007ffe64728306 UE4Editor-Renderer.dll!FMeshMaterialShader::GetShaderBindings() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:526] 0x00007ffe6464999a UE4Editor-Renderer.dll!FMeshPassProcessor::BuildMeshDrawCommands,FHitProxyShaderElementData>() [d:\build\++ue4\sync\engine\source\runtime\renderer\public\meshpassprocessor.inl:62] 0x00007ffe64669f85 UE4Editor-Renderer.dll!FEditorSelectionMeshProcessor::AddMeshBatch() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\scenehitproxyrendering.cpp:791] 0x00007ffe64375695 UE4Editor-Renderer.dll!GenerateDynamicMeshDrawCommands() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\meshdrawcommands.cpp:536] 0x00007ffe6434fa69 UE4Editor-Renderer.dll!FMeshDrawCommandPassSetupTask::AnyThreadTask() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\meshdrawcommands.cpp:791] 0x00007ffe64371172 UE4Editor-Renderer.dll!TGraphTask::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847] 0x00007ffe7e7a417c UE4Editor-Core.dll!FTaskThreadAnyThread::ProcessTasks() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1029] 0x00007ffe7e7a526d UE4Editor-Core.dll!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:855] 0x00007ffe7e7ad2cb UE4Editor-Core.dll!FTaskThreadAnyThread::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:931] 0x00007ffe7ebf9a8f UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96] 0x00007ffe7ebeffe1 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:53] 0x00007ffeca4e7bd4 KERNEL32.DLL!UnknownFunction [] 0x00007ffecc0ccee1 ntdll.dll!UnknownFunction [] Crash in runnable thread TaskGraphThreadNP 0